﻿namespace Behaviours.Events
{
    public class Event
    {
        private string _name;
        private object _target;

        public Event(object name) => this._name = name.ToString();

        public string Name => this._name;

        public object Target
        {
            get => this._target;
            set => this._target = value;
        }

        public enum Names
        {
            COMPLETE,
            FAIL,
            CANCEL,
            CONFIRM,
        }
    }
}